Rebuilding the Elsir Vale
Athos, son of Aramis
CG Male human ranger 4
Medium humanoid (human)
Init +2; Senses Perception +9
AC 17, touch 12, flat-footed 15 (dex +2, armor +5)
hp 32 (4d10+4)
Fort +5, Ref +6, Will +5
Melee Masterwork longsword +9 (1d8+3, 19-20/x2) or,
masterwork longsword +7 (1d8+3, 19-20/x2) and masterwork shortsword +6 (1d6+1, 19-20/x2)
Ranged Masterwork longbow +7 (1d8, 20/x3)
Space 5 ft.; Reach 5 ft.
Special Attacks Two-weapon fighting
Typical Spells Prepared (CL 1st, touch +7, ranged touch +6, concentration +3):
1st – entangle
Str 16 (+3), Dex 15 (+2), Con 13 (+1), Int 11 (+0), Wis 15 (+2), Cha 11 (+0)
Base Atk +4; CMB +7; CMD 19
Feats Self-sufficient, Negotiator, two-weapon fighting B, endurance B, weapon focus (longsword)
Skills Diplomacy +2, handle animal +7, heal +11, perception +9, profession (herbalist) +9, ride +9, sense motive +4, stealth +9, survival +11
Languages Common, Orcish
SQ Favored enemy (orcs +2), track, wild empathy (d20+4), endurance, favored terrain (plains +2), hunter’s bond (animal companion)
Combat Gear +2 studded leather armor
Athos son of Aramis of Newkeep had always been a square peg in a round hole. It would seem he was destined for greatness not unlike his Paladin father, but this was not to be. Rebellious since youth, Athos hated the weight of responsibility he felt his father had thrust upon him. Yet he was his father’s son. He was a boy when he received from him two gifts that would change his life: a sword, and a chess set. The sword was ornate, but was too large and too heavy for Athos to wield at his age; but his father would not give him another, and said to him, “Here now is a sword for a great man, and you will not be able to use it, not until you become as great in mind as you will soon be in body.” Athos looked upon the sword with awe, and understood that just growing taller and stronger wasn’t enough. He would have to earn his gift by cultivating a strong mind, and this was the reason for the second gift.
Chess was a game that taught discipline through foresight, a game that rewarded persistence and careful planning. Athos took to it, and lost routinely to his father. So he studied, and devised cunning moves to ensnare his father’s pieces; but his father was greater than he was, and saw through his traps, and countered with more brilliant combinations that were near-flawless in their execution, and Athos lamented, and grew angry in his heart, and bitter, until he no longer looked upon his father with love but with enmity for what he stood for. And once, when it chanced upon that they sat down for a game when Athos was old enough to wield his sword, Athos put Aramis into check, and swiftly unraveled his father’s plans for the first time since he had learned to play. And then, the game being won, Athos said to his father, “Now I take up my sword and take leave of you, because the mantle laid on me is too cumbersome, and I will not be a pawn promoted to a knight but a wandering rook, a tower unto myself.” And so Athos took up his sword and renounced his father’s plan to turn him towards the life of a Paladin, and Athos went far and wide into the world, and sought to put his skills to use that his father had given him, but for his reasons, and he sought to make war on any who opposed his desire to act of his own accord, and opposed any who challenged his desire to do as his pleased, for the yoke of his father had left him with little love for any law imposed upon him, and took to himself companions that were of like mind, being lawless except unto themselves.
But his father had kept watch on him, and sent an emissary to counsel him in his stead, an old family friend from long ago, Tordek son of Azul. And agreeing not to hinder but to aid him whither he went, Tordek followed Athos to the Westvale, where they agreed to put their skills to use in rebuilding the ruinous world that lay there.