Quarion

NE male elf rogue 3/scout 6/assassin 2

Description:


Medium humanoid (elf)
Init +11; Senses Low-light vision; Perception +13
DEFENSE
AC 21, touch 17, can’t be flat-footed (dex +6, armor +3, dodge +1, deflection +1)
hp 104 (11d8+33)
Fort +8, Ref +19, Will +7 (+1 vs poison)
OFFENSE
Spd 50’
Melee +2 flaming defending scorpion whip +16/+11 (1d4+1d6 fire 20/x2) or
+2 keen rapier +16/+11 (1d6+2 15-20/x2)
Ranged +1 flaming longbow +16/+11 (1d8+1+1d6 fire 20/x3)
Space 5 ft.; Reach 5 ft.
Special Attacks Sneak attack +6d6, skirmish +3d6, death attack DC14
STATISTICS
Str 11 (+0), Dex 22 (+6), Con 15 (+2), Int 14 (+2), Wis 14 (+2), Cha 12 (+1)
Base Atk +7/+2; CMB +7; CMD 23
Feats Improved Initiative, Exotic Wpn Prof (whip), Weapon Finesse, Dodge, Swift Ambusher(CS), Improved Swift Ambusher
Skills Acrobatics +25, Perception +13, Disable Device +16, Stealth +30, Sense Motive +10, Intimidate +14, Sleight of Hand +15, Bluff +13, Escape Artist +14, Disguise +9, Craft (poison) +8
Languages Common, Elven, Orcish, Draconic
SQ Uncanny dodge, trapfinding, evasion, battle fortitude +1, trackless step, flawless stride, fast movement +10’, poison use
Combat Gear Amulet of constitution +4, gloves of dexterity +4, ring of protection +1, cloak of resistance +2, boots of striding and springing, ring of chameleon power, lesser bracers of archery

Bio:

Quarion

Rebuilding the Elsir Vale piraticaltaoism Deborah