Wulfric von Dier

NG Male half-orc cleric 11

Description:

Half-orc Cleric 11
Medium humanoid (orc, human)
Init +0; Senses darkvision 60 ft; Perception +4
DEFENSE
AC 25, touch 11, flat-footed 25 (armor +10, shield +4, deflection +1)
hp 98 (11d8+33)
Fort +12, Ref +6, Will +14
OFFENSE
Spd 20 ft.
Melee +1 frost bastard sword +13/+3 (1d10+5+1d6 cold, 19-20/x2)
Ranged javelin +8 (1d6+4, 20/x2)
Space 5 ft.; Reach 5 ft.
Special Attacks touch of good 7/day (+5), holy lance 1/day (5 rounds), channel positive energy 4/day (6d6, DC 16), resistant touch 7/day (+3), aura of protection 11 rounds/day
Typical Spells Prepared (CL 11th, touch +12, ranged touch +8, concentration +15):
6th – heal, blade barrier(D)
5th – revivify(SC), raise dead, dispel evil(D)
4th – divine power, moon bolt(SC), lesser holy transformation, restoration, holy smite(D)
3rd – summon monster III, ring of blades(SC), downdraft(SC), energized shield(SC), inflict serious wounds, magic circle against evil(D)
2nd – hold person, lesser restoration, deific vengeance(CD), augury, cat’s grace, aid(D)
1st – bless, command, nimbus of light(CD), omen of peril(SC), resurgence(SC), protection from evil(D)
0 – detect magic, guidance, read magic, stabilize
Domains Protection, Good
STATISTICS
Str 18 (+4), Dex 10 (+0), Con 14 (+2), Int 12 (+1), Wis 18 (+4), Cha 12 (+1)
Base Atk +8; CMB +11; CMD 21
Feats Self-sufficient, Augment Healing(CD), Heighten Spell, Reach Spell(CD), Exotic Wpn Prof (bastard sword), Armor Prof (heavy)
Skills Diplomacy +11, Heal +13, Knowledge (religion) +15, Knowledge (arcana) +6, Knowledge (planes) +8, Spellcraft +9, Survival +6; armor check penalty -6
Languages Common, Orc, Elven
SQ aura, orc ferocity, spontaneous casting
Combat Gear +2 fullplate armor, +2 heavy steel shield, ring of protection +1, amulet of constitution +2, gauntlets of strength +2, headband of wisdom +2

Bio:

Wulfric von Dier

Rebuilding the Elsir Vale piraticaltaoism grnmtnboy